394 Blog Posts To Learn About Game Development

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3 Aug 2026

Let's learn about Game Development via these 394 free blog posts. They are ordered by HackerNoon reader engagement data. Visit the Learn Repo or LearnRepo.com to find the most read blog posts about any technology.

Not only the latest news on game development, but also guides and tips on how to improve your own projects.

1. How To Build A Multiplayer Browser Game (Part 1)

Back in 2014, I went to my first CodeDay in NYC. Though CodeDay isn’t exactly a hackathon, it was my first experience with hackathon-like events. At this event, I built a <a href="http://tankanarchy.herokuapp.com" target="_blank">multiplayer tank battle game</a> with my friend Kenneth Li. Since a few of my friends have expressed interest in how I built it, I thought I’d document the process here.

2. React + WebGL. Different ways of creating 3D apps with React.

In this article I’ll describe some libraries/frameworks that are used to create 3D online games and websites with React. This article is not about disadvantages of each way, it explains possibilities and features that may be useful to complete your goals.

3. Making a Platforming Game with React Native

In this series of posts, we’ll be developing a remake of the classic Donkey Kong arcade game using React Native and <a href="https://github.com/bberak/react-native-game-engine" target="_blank">React Native Game Engine</a>. Since this will be a mobile-only game, we’re going to simplify the controls significantly from the original — our game should be playable with one finger only.

4. Omori on Nintendo Switch SERIOUSLY Needs a Trigger Warning

Omori is a game that can trigger anxiety, I know that firsthand.

5. Making a game with Javascript: Part 1

I really wanted to write a tutorial about a game technology I like to use, so here it is. In this story, we will start making a little shoot’em up game with PixiJS, a really simple and cool Javascript library.

6. Build a Game Engine from Scratch in C++

So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries

7. How to Build an Arduino Starship Game Controlled by Joystick and Computer

In this article, we will develop an Arduino Starship game which will be displayed on an LCD display 16x2.

8. 5 Best Game Engines for Beginner Indie Developers

With so many game engines to choose from it can be difficult to focus on only one. Especially without any experience in the world of game development. That is why I made this list of game engines each with a summary of why it is a great option for beginners.

9. Unity Game Development Is Now Simpler to Understand

Unity, has been utilised by several game developers to produce a number of hugely popular titles.

10. How I Developed the Classic Pong Game on an Arduino Board

I have figured out a way to develop the popular pong game on the Arduino board.

11. Streets of Rage 4: Complete Gameplay Walkthrough

A Complete Streets of Rage 4 Game walkthrough: Unlock plenty of characters, find the strongest characters and more

12. Why I Believe Unity Is The Best Development Engine

Use Unity if you want to make speedy and engaging progress with your game creation!

13. How to Get Voice Chat on Roblox

Roblox is a popular online platform that allows users to create and play games with their friends.

14. How Multiplatform Game Development Grows Your Audience: A Guide to Playing Globally

Game development for multiple platforms at once is key to winning over players globally and boosting your revenue. Learn how it’s done in the article.

15. A Programmer's Guide to Game Design: The Major Ingredients You Should Know

This article is dedicated to any developer who wants to try something new or exciting (which is game development, yes).

16. The Genies Tool Kit: Everything You Need to Know

The Genies Tool Kit is grounded in two core pillars: the Avatar Framework and the Traits Framework

17. Phaser 3 Game Framework: My Honest Review

I've been using Phaser 3 for a couple of months now, and I'm really enjoying it, but sometimes it makes shake my head 'why?' , only not in a 'bad way', making games is weird, js itself is weird, so it's only logical that Phaser, a game engine js-based... is weird. That's why I opted for the following way to address this review, I'm gonna be giving you something that I liked, next to why/how it was weird, in what's gonna be my attempt to look impartial. But first...

18. In-Game Advertisements vs. Microtransactions: Which is the Lesser of Two Evils?

It’s time to explore the pros and cons of in-game advertisements versus microtransactions.

19. What I Learnt During 6 Months of Learning to Code

Anyone who’s wanted to learn coding knows that it’s anything but straight-forward. You’ll face hardships and unexpected roadblocks along the way. You’ve faced them, I’ve faced them.

20. Migrating from WebGL to WebGPU

Moving to the upcoming WebGPU means more than just switching graphics APIs. It's also a step towards the future of web graphics.

21. Is It Hard to Develop a MMORPG?

How we built a MMORPG in just about 2 years (actually, it’s more).

22. Unity 2023.1 Introduces Awaitable Class

New Awaitable class in Unity 2023.1, methods, properties, usage. Emphasizes understanding async-await & experimenting for best results.

23. How to Build a Rock, Paper, Scissors Game in Python

Rock paper scissors is a popular game played using hand gestures. Two individuals make shapes with their hands, and each shape has a specific degree of power

24. Tutorial: Building A Hangman Game With React Hooks

In this tutorial, we’ll build an interactive hangman game using React hooks. Hangman is a classic game in which the player guesses a word one letter at a time.

25. How to Configure Hyper-casual Game Shaders With Unity

Beginner's guide on how to set up shaders for hypercasual game scene in Unity

26. Unity Realtime Multiplayer, Part 2: TCP, UDP, WebSocket Protocols

This article covers the data transmission protocols utilized in real-time multiplayer games.

27. How I Built a Retro Game in an Hour: My Experience With Gemini 2.5 Pro and Vibe Coding

The experience turned out to be nearly 100% “vibe coding.” In just 12 minutes, I laid down the initial gameplay by simply instructing Cursor on my goals.

28. Gravity Simulation With Unity DOTS 1.0

With the release of Unity 2022.2, DOTS packages have finally received a pre-release version.

29. Teaching Your Character to Run in Flame

Four parts tutorial on how to build a simple platformer game using the Flutter Flame engine.

30. Unity AI: Creating Intelligent NPCs and Enemy Behaviors

Explore the world of Unity AI and learn how to design smart NPCs and enemy behaviors for your games.

31. The Complete Asynchronous Programming Primer for Unity Development

We consider the main ways of asynchronous programming in Unity: discuss pros and cons, illustrate code examples, and show practical examples.

32. Building TicTacToe Using Vanilla JavaScript

I am sure you have played tictactoe as a child. In this article, we will build tictactoe using plain JavaScript step by step. Let's go!

33. Xsolla Releases Quarterly Insights Report On The Future Of Gaming And Game Development

It discusses the impact of cross-platform play and the importance of innovative monetization models, providing actionable insights for developers and industry

34. How to Create a 2D Character Controller in Unity: Part 1

Explore creating a 2D character controller in Unity 2023 with our new tutorial. Learn to integrate physics and movement for your platformer game.

35. Game Development in 2022: Top 6 Programming Languages

Do you want to become a game developer? Then, you need to learn a gaming programming language. So, check out this blog to know more about these languages.

36. Using an Enum-Based Event Bus Pattern In Unity

The event bus pattern is a popular software design pattern used for exchanging messages between system components that are not directly linked to each other.

37. From Hypercasual to Hybrid Casual: Analysis of Monetization Solutions for Idle Games

In this article, I would like to share how we monetize hypercasual idle game mechanics using in-app purchases and subscriptions

38. The Top 5 Unity Assets Every Game Developer Should Have

Unleash your creativity and boost game development with the top 5 must-have Unity assets that will level up your projects.

39. Inside PEAK’s Daily Map Generation System

A digestible intro to procedural generation, occlusion maps, and ray tracing used in the hit indie game PEAK.

40. Wordle: A Deeper Analysis

Paul Haahr discusses Wordle and how it works.

41. StatefulUI: A Unity UI Library Based on States and Markup

In this article, I'll show the development and code of StatefulUI, a library for developing user interfaces in Unity based on states and element markup.

42. Unity Realtime Multiplayer, Part 3: Reliable UDP Protocol

The TCP and UDP protocols each have pros and cons. What if we could combine TCP's reliability and UDP's efficiency? Hello Reliable UDP (RUDP)!

43. Creating Immersive Virtual Reality Experiences With Unity

Step into a new dimension! Discover the art of crafting captivating Virtual Reality experiences with Unity.

44. Designing a Video Game: Principles and Rules of Modern Level Design

Today's gamers expect levels that are not only visually stunning but also richly interactive and immersive. How can we reach these expectations as developers?

A summary for hyper casual market as of 2021 with statistics and analytics for downloads, trends, revenues and overall situation. And some forecasts for 2022.

46. Creating the Classic "Snake" Game with SpriteKit

How to create simple game "Snake" with help from SpriteKit and a little bit of time.

47. Designing Your Level in Flame

Four parts tutorial on how to build a simple platformer game using the Flutter Flame engine.

48. How I Built a Simple Game via Ruby on Rails and Javascript

A few months ago, I had the idea to build a simple game that functions something like this.

49. Updating a .NET MAUI Canvas with Messaging events

In .NET MAUI the Canvas element can be used for drawing. For a Chip 8 emulator I implemented publish/subscribe messaging to redraw the Canvas, in the game loop

50. How to End the Draft Combine in NBA 2K22

51. Microservices: Is It Worth the Trouble?

Microservices are not a silver bullet. They’re useful for huge projects and teams — but the monolith is not obsolete and is not technical debt by default.

52. Designing Captivating Game Characters with Unity's Animation Tools

Discover the secrets of creating captivating game characters using Unity's powerful animation tools.

53. Level Design in Unity: From Concept to Playable Environments

From concept to playable environments, explore level design in Unity and learn to create immersive gameplay spaces.

54. Using Collision Detection to Make Your Game Character Jump

Four parts tutorial on how to build a simple platformer game using the Flutter Flame engine.

55. How to Add a HUD to Your Flame Game

Four parts tutorial on how to build a simple platformer game using the Flutter Flame engine.

56. How Roblox Exploits Young Developers

Roblox is a platform where players get free tools to create but forfeit almost all success chances. Let`s discuss how Roblox exploits children promising profit

57. Why GameDev Designers Are the Swiss Army Knives of Game Development

In this article, I will delve into the essential skills required for GameDev and illustrate each with examples from my own experience.

58. Optimizing Performance and Boosting FPS in Unity Games

Learn how to optimize the performance of your Unity games and boost FPS for a smoother gameplay experience.

59. How to Promote Indie Games: A Grain of Truth on Survival in Competition

The indie spirit lies in moving away from the comfort zone, making leftfield decisions, and experimenting. Experimenting with form, filling, user interaction techniques, and other processes. Stepping into the unknown is always hard yet fascinating. The same goes for promoting indie games.

60. Why “Small Changes” Don’t Exist in Production Game Systems

It doesn’t matter if you build games or a banking app - you don’t just have a pile of features and assets. You have an ecosystem for each bit of work

61. The Future of Gaming: Leveraging Data Engineering to Revolutionize Player Experience

Explore how data engineering revolutionizes gaming with AI, AR/VR, blockchain, and more, enabling immersive experiences and shaping the industry's future.

62. Game Coding for Dummies: A Quick Guide for Newbies

If you’re a complete newbie or already have a bit of a programming background, you can’t go wrong with Java for game development.

63. Exploring Unity DOTS and ECS: Is it a Game Changer?

Exploring Unity DOTS & Entity Component System (ECS) for game development, their benefits, performance optimization, and related packages.

64. How I Remade 2048 Using React

Today you will learn how to build your own clone of the 2048 game in React.

65. The Vampire Survivors Effect: How Developers Utilize Gambling Psychology to Create Addictive Games

Learn how game developers use gambling psychology to create addictive games, including the Vampire Survivors, and the controversy surrounding its use.

66. Unity Realtime Multiplayer, Part 1: Networking Basics

This article covers networking basics, player experience considerations, network speeds, underlying infrastructure and potential delays.

67. Decentralized Cloud Gaming: Exclusive Interview With Aethir CEO Mark Rydon

I recently was able to discuss Aethir’s mission to solve the cloud scalability challenge for gaming and other streaming content...

68. Gossip Simulation Implemented In Python

How important is gossip to our species and our evolution? Enter Celestus the gossip town: where dumb bots, AIs and humans interact and gossip about each other.

69. A Guide to Deploying Phaser 3 Webpack Games to Heroku

I’ve had a hard time figuring out how to get a Phaser 3 Game deployed on Heroku. This is why I’m going to show you how to create a brand new node.js project, integrate it with Webpack and Phaser 3 game engine using Express as a Webserver, and deploy it to Heroku, so we can see it live.

70. The Dying Art of Boredom in Game Design: The Toll of Monetization on Creativity

Gaming industry's tug-of-war between innovative artistry and the lucrative allure of microtransactions

71. Why is Gaming Important to You?

In this slogging thread, the team at Hackernoon discusses why gaming is important and how it can impact our lives. For all you like-minded gamers, you have to g

72. Unreal Engine vs. Unity: Choosing the Right Game Development Platform

Unreal Engine vs. Unity: Choose your game development platform wisely and bring your ideas to life with the perfect fit.

73. How to Create Rock Paper Scissors Spock Lizard in JavaScript

In this tutorial, we're gonna build a really simple game of Rock Paper Scissors Spock Lizard.

74. Achieving Mastery: How Analytics Drives Game Balancing and Tuning

Explore how the power of analytics propels game balancing and tuning, unveiling the secrets to achieving mastery in game development.

75. How Russian Games Propagated the War

Russian propaganda has used the game development industry to promote war with other countries.

76. The Roblox Noob Guide: What is Roblox and How to Get Started?

If you’re struggling to figure out how to get started in Roblox, check out this Roblox Noob Guide.

Unveil game-changing insights and trends with hidden gems of game analytics. Empower game developers with data-driven strategies for success.

78. The Science Behind the Fun: Why Game Analytics Matter in Modern Game Development

Uncover the science behind the fun! Explore why game analytics matter in modern development, driving data-driven decisions and optimizing player experiences.

79. 3D Engines: A Comprehensive Guide to Automation

This article gives an overview how to efficiently test computer graphics and automate processes.

Learn the top game developments trends, technologies in 2022 and the future of game development in the coming years if you are planning to build gaming app.

81. Memory Mastery: Comparing Unity and .NET Garbage Collection

Learn the differences between garbage collection in Unity and .NET, then go deep into the specifics of memory management in Unity.

82. How To Become An AR/VR Web/Mobile/Game Developer

A full roadmap with relevant resources for all developers enthusiastic about developing AR/VR experiences.

83. Introduction to Gamevertising

A story about how gamevertising and advergaming are the future of digital marketing. FlyMoney Games is a gamevertising company.

84. Rider 2023.1: Discovering New Features for Unity Developers

Rider 2023.1 enhances Unity dev experience with Android debugging via USB, UI Toolkit templates & DOTS support, making it a top IDE for Unity developers.

85. The Four Elements and Their Graphic Effects: Exploring Shaders in a 2D Game

Features rendering of 2D effects - fire, water, earth and air

86. Is Flutter the Panacea in Cross Platform Game Development?

Analysis of the potential impacts of flutter framework in the cross platform game development industry.

87. Mastering Unity's Coroutines

Coroutines is one of the easiest ways to implement asynchronous behavior in your game. Learning this building block is a must for any aspiring game developer.

88. 2021 Will Bring a Blockchain Gaming Revolution

Blockchain gaming technology can bring countless benefits to the table when it comes to gaming functionality and utility.

89. Unity Realtime Multiplayer, Part 7: Architectures in Different Genres

Network architecture patterns impact player interactions and but come with their own pros and cons. The choice depends on the genre and interaction scenarios.

90. Stop Forcing Me to Explore Your World

Last year, when I started playing Immortals: Fenix Rising, I was excited to play a far more colorful open-world action game. After years of realistic, tiresome Open-World games that Ubisoft had become known for, Fenix Rising looked to be a breath of fresh air that seemed to take inspiration from all things, The Legend of Zelda: Breath of the Wild. However, when I claimed my first tower, the game instantly bloomed with tasks to do, items to collect, all in the name of "encouraging" me to explore Fenix Rising's vast world.

91. DeFi Land is Bringing Fun to Gaming and Virtual Farming Through Play-to-Earn and DeFi Gamification

DeFi Land is an online game that simulates multi-chain agriculture to gamify decentralised finance.

92. AI in Gaming: A Case Study in Virtual Economies

Explore the transformative role of artificial intelligence in gaming, focusing on virtual economies.

93. The Hacker's Nemesis: Strengthening Game Security to Ward Off Intrusions

Unveiling how game developers strengthen security to thwart unauthorized intrusions, emerging as hackers' ultimate nemesis in online gaming.

94. Unity Realtime Multiplayer, Part 5: Preparing Game Data

In terms of network transmission, in a realtime multiplayer game, data format is key. We cover techniques for serializing and deserializing.

95. Games, ChatGPT, Interactive Fiction and the Metaverse with FibreTigre

Interviewing FibreTigre on games development, interactive fiction, the metaverse and whether ChatGPT will make it into games.

96. What AI Game Developers Do and How to Become One

Depending on the genre and purpose of the game, different technologies and approaches are used in the development of AI.

97. A More Complex Ability System, but a Smoother Gamedev Workflow – How?

The unique abilities of the mechs in the game War Robots are essential; read on to learn in simple terms how our ability system works and what makes it good.

98. Unity Realtime Multiplayer, Part 4: Overcoming NAT Challenges

NAT technology is an integral component of modern internet infrastructure, but it creates certain obstacles for direct device-to-device connections.

99. The Life and Times of Adobe Flash Player Gaming

I tell how Adobe Flash Player expanded the video game audience, spawned the indie movement, created the basis for social and mobile gaming, and why Flash died.

100. How to Predict a Hyper-Casual Game’s Success Before Public Release

Understanding how CPM, CTR, and CPI work allows developers to hack their way to their first “hit” faster. And speed is crucial in this genre.

101. Finding Success on Roblox, Launching Games with Zach Letter of Wonder Works

In my recent conversation with Zach Letter, founder of Wonder Works, we discussed the business and marketing of Roblox games.

102. The First Provable AI-Proof Game: Introducing Butterfly Wings 4

We present a deterministic game incorporating two key mechanisms: Controlled Chaos Shifts (CCS) and Accepting Loss of Control (ALC).

103. How To Integrate App Tracking Transparency with your iOS Unity Project

ByteSyze SDK covers iOS 14 compliant bases by integrating a custom App Tracking Transparency handler into your Unity iOS project for your ATT-dependent SDK's.

104. On Weapon Design in Video Games

After introducing you to the game characters' initial conceptualization in the previous DevBlog, it is now time to design the weapons that the characters use.

105. How I Became a Landowner (in the Metaverse)

How I became a land owner in The Sandbox...and why you should too.

106. How We Built a Voice-Activated Lovecraftian Adventure Game

In this article, we will discuss why we decided to create a voice-controlled game, what was the hardest part, and why we decided to open up about the money we make in the emerging market of conversational AI.

107. Why Blockchain Gaming in its Current Form Can’t Survive

Investment in the blockchain gaming sector has already broken $3 billion in 2022, compared to $4.2 billion across the whole of 2021.

108. Mission Generation Using Classic Machine Learning and Recurrent Neural Networks in Zombie State

We’ll walk through the big picture of generating missions using classic machine learning and recurrent neural networks for roguelike games.

109. Create an IDE with Godot

I wanted to create a game, but I created a basic IDE for the Click4 fantasy console.

110. Web Development: Teach yourself to Teach Yourself

Struggling to pick up Web Development? This article contains lots of advice you don't have time for or want to hear.

111. Browser-Based Games are Making a Comeback...Again

With the creation of wasm, are web based games going to rise again?

112. Learn to Code with Pico-8 Games

There are a lot of reasons to learn to code with games. Games are fun. Unlike to-do apps, games are something you are excited to show to your friend because it is something they will engage with. There is a misconception among some developers that games are difficult to code, and unapproachable to beginner developers. I couldn’t disagree more, especially if you learn to code with Pico-8 games.

113. As Software Eats the World, Game Engines Eat Software

Marc Andreessen famously claimed “software is eating the world,” a decade later I claim "game engines are eating software"

114. 10 Useful Assets and Third-party Kits for Unity Developers of Any Level

10 useful assets and third-party kits for Unity developers of any level that help developers to simplify the work process

115. An Introduction to LÖVE the 2D Game Engine

If you are looking into starting with LÖVE, this guide compiles a lot of information that will help you to get started and save you hours of research.

116. Adapting to AI: Insights from a Project Manager in Game Development

I became a project manager in a game company in 2021 and witnessed how production processes evolved in parallel with the rapid emergence of new AI tools.

117. How to Optimize UIs in Unity: Slow Performance Causes and Solutions

See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up!

118. Elden Ring is Not Fast-Food Entertainment

Elden Ring might seem difficult at times, but the game’s complex combat system ensures that players can overcome seemingly impossible situations,

119. Checkers on React - Part 4 - Figures, Selection

Adding figures and selection to a version of Checkers made on React is reasonably simple if you know the basic steps of adding game logic into the language

120. Interactive App Development: The Perfect Technology Stack

What is an interactive application? It is a type of a usual web or mobile app with interactive features that allows users to interact with content via gamification, VR/AR, and visualization.

121. Space Invaders Meet ConfigCat and MelonJS

A simple recreation of the legendary Space Invaders game

122. Celebrating 10 Years of War Robots and Reflecting From A Technical Perspective

In this post, we look at the technical side of War Robots over 10 years: the cool stuff, the problems, the experiments, remastering the game, and more!

123. NFT Tools for Building a web3 Game

How can web2 games seamlessly include web3 elements like NFTs in their games?

124. I'm 16 and I Built CovidInvaders to Help Promote the Coronavirus Vaccine

I've spent the last 2 months building a game, CovidInvaders to help spread awareness about the new Coronavirus vaccine. Here's how I did it.

125. How to Get Your First Job as a Video Game Designer

How many of us have thought to ourselves “how cool would it be to become a game designer!” It might seem like a pipe dream at first, but with the right approach, it’s possible, even for someone in their 30s with a completely unrelated education or background.

126. Creating Cheats for Dead Cells Using Unsafe Rust

Learn how to create a Dead Cells cheat using memory manipulation techniques.

127. What Are Roguelites? A Deep Dive

Learn why roguelites are the fastest growing game genre

128. How to Become a Game Developer

Are you planning on becoming a Game Developer? Here is a roadmap and resources to become a Game Developer in 2022.

129. Retrospective: the Evolution of Mobile Games

Over the past decades, mobile games have undergone tremendous changes, transforming from simple, uncomplicated entertainment to a multi-billion dollar industry.

130. MVP Game Development With Flutter and Flame

Follow along as we build an example game, demonstrating the power and efficiency of Flutter and Flame for creating engaging and functional games quickly.

131. BattleTabs Proves the Potential of Browser-Based Games

BattleTabs is a video game that started as a Chrome plugin, which shows the potential of browser-based games in today's market.

132. More AAA-Studios will be Bought for Absurd Cash Deals in the Next 3 years

The future of moblie, desktop, and web 3 gaming. We discuss our predictions for where the market is headed. What I love about advergaming and marketing games.

133. Making A Spooky Quantum Game in 15 Hours or Less

It’s no longer news that many organizations and even NASA are in a race to reach what is known as quantum supremacy or the quantum advantage. This means they are investing in resources to develop new computers that are able to solve problems that current (classical) computers cannot; and of course perform faster at already solved problems. If you’re reading this article, you may have heard about Quantum Computing and all it promises to deliver and are curious to learn about the technology.

134. How PvP Matchmaking Works, Illustrated by War Robots: Frontiers

Matchmaking is an integral — yet often mysterious — component of any online game.

135. 11 Phases Of Simple Mobile Game App Development

11 phases of simple mobile game app development: ideation, prototype development, testing, and launch.

136. 7 Unity Engine Games With Impressive Sales From Game Analytics

How companies used game analytics to generate great revenue from their games.

137. This is What Happens When You Add Personal Avatars To Mozilla Hubs

Soon after COVID hit and made our team go fully remote, we quickly got tired of seeing each other's faces on video and decided to give Mozilla Hubs a try – so we could meet up in the same room, virtually.

138. The Characters of Battle Of Olympus: An Intro to The Gods

In this article, we wanted to discuss some of the characters you will encounter in our game. Today, we’ll introduce you to Zeus, Hades and Metis.

139. Checkers on React - Part 5 - Simple movement

Adding simple movement to Checkers made in React, part of a series on learning how to implement the systems ended to create a simple boardgame on React.

140. 72 Stories To Learn About Video Game Development

Learn everything you need to know about Video Game Development via these 72 free HackerNoon stories.

141. Crash Course in Bevy and Rust for the Impatient Programmer: Chapter 1 – Let There Be a Player

Build your first 2D game in Rust with Bevy 0.16: set up camera, spawn a player, move with keyboard, add sprite animation, and structure code with plugins.

142. Mario Kart 9: Possible Release Date and Everything We Know So Far

Mario Kart 9 is reportedly in development. Here is everything you need to know to get excited for Nintendo's next kooky kart racer.

143. AI Will Put Programmers out of Work in 2025

Will AI put game developers out of business? Find out why we think so after developing a new udemy course "Fast and Furious Game Dev with JavaScript and AI."

144. Modular Game Engines: Building Scalable Architectures for Next-Gen Online Slots

It reveals how modular game engines enable scalable, high-performance online slots. Learn core-feature boundaries, dependency management, and so on.

145. Unreal Editor for Fortnite: A Game-Changing Gateway to AAA Development

Unreal Editor for Fortnite (UEFN) empowers developers with AAA tools, monetization, and a built-in player base, unlocking opportunities in game development.

146. How to Raise VC Financing for Your Video Game Startup

A complete guide to raising venture capital financing for video game startups of all types - technology, game studios, social companies, and financial companies

147. This Browser-based Editor Generates Stunning Isometric Tile Maps in Pixel Art Style

Procedural generation with isometric Wave Function Collapse (WFC). Generate your own little microcosmos using a browser-based editor.

148. The Importance of UX Design in Video Games

UX design is an important part of video games as it helps users form first impressions of the game and motivates them to try it out.

149. Tokyo Game Show 2022 is More Than Just a Video Game Convention

It is a return to a long-awaited normalcy the gamers of Japan, no, the gamers of the world, so rightfully deserve.

150. Making the Snake Game in your Browser: Practicum Coding Bootcamp

Want to make your own classic arcade game?

151. An Intro to Clash Royale: Supercell’s Mammoth Brainchild

Supercell is mobile gaming royalty, as my 5-year relationship with Clash Royale - one of the 5-games on its superstar roster - goes to show.

152. Manifesting The Metaverse With Play-to-Earn Games

In Facebook’s recent earnings call with investors and analysts, Mark Zuckerberg repeatedly mentioned “metaverse”, and announced his expectation for Facebook Inc

153. How to Evaluate Your Mobile Project to Sell It

How to evaluate your mobile project to sell it profitably: experience by ZiMAD

154. 6 Software Tools I Use to Make Game Art Without Being an Artist

Being a programmer doesn't stop me from making game art assets. If you go for a minimalism style and use good colors that fit well together you can make a game look good. I will show you the programs I use and the games I used it for.

155. How Nanite Enables Unlimited Polygon Rendering in Unreal Engine 5

Nanite is a groundbreaking technology in Unreal Engine 5 that lets artists create or import film-quality meshes.

156. 'Candy Crush is the First Game to Employ Brain Hacking Techniques'

Past–Present–Future: Q&A with Triple O Games CEO & Co–Founder Isidro Quintana

157. How Glenn de Leon Garza Got Into the Gaming Industry and Ended Up Creating Art For Star Wars

How do you get into gaming from anywhere in the world? What to expect from a 3D artist job, and to get your hands on the Star Wars franchise game?

158. Does Roblox Exploit Child Labor in the Metaverse?

The most popular game/platform in the world shows us how some of the darkest chapters of labor history can easily repeat themselves in virtual reality.

159. How to Enhance Your Game Project Using the ObjectPool Pattern (A Unity Guide)

The Object Pool pattern usage for optimizing game projects. Guide for Unity Developers

160. Why Generalists Will Survive the Gaming Industry’s Collapse

The video game industry, once a beacon of innovation and opportunity, is now facing an unprecedented crisis.

161. Game Dev for Beginners: Compiling a Cross Platform And Building a Retro Game Umoria

Looking to get into development? Have a soft spot for old console based RPG games? Why not build Umoria! A Rouge clone created in a day of limited graphics - but nevertheless a very addicting game for the time. I would say one of the more memorable games that got me interested in coding (game was so hard I wanted to reverse engineer the save format).

162. An Intro to User Analytics in the Gaming Industry

Gaming analytics can be best defined as is the whole process of applying user behavior data to guide sales & marketing, product enhancements, etc

163. Becoming a Game Designer is More Attainable Than You Think

The School of Game Design: Lifetime Membership - $49 - is on sale for just $49 for a limited time.

164. Developer Behind Crysis Announces Layoffs, Pauses Development on Next Installment

Crytek, the studio behind the iconic Crysis franchise and Hunt: Showdown 1896, has announced a major restructuring of its operations.

165. If You Think 100 Days of Code is Hard: Try One Game a Month Challenge

A popular challenge that beginner programmers participate in is called 100 Days of Code. Although I never participated in it myself, I see countless tweets with screenshots and progress reports of people sharing bits of apps they made. 100 Days of Code is a great way to keep people in the programmer mindset. It gets them familiar with what it is like to code every day. Still, I wonder if it is the best approach for everyone.  For them, One Game a Month could be a great alternative.

166. Rewriting the 1978 text-only Super Star Trek game

During the last two weeks, I spent all my free time working hard on one of the most ridiculous achievements of my life: dissecting, understanding, and rewriting the old 1978 Super Star Trek videogame.

167. Optimizing the Ever-Growing Balance in an 11-Year-Old Game

Balance optimization in War Robots, an 11+ years old game. Core and meta balances optimization

168. How Xbox Changed Their Homepage Every Year for the Past 18 Years

In this review, we will discuss the evolution of the Xbox website and see how the design elements improved over the years.

169. Getting Started With Game Development

How to begin developing video games?

170. The Role of Music and Sound in Games

This article features the physiological impact of music on players and how the music elements enhance the overall gaming experience.

171. Decimated, the Next-Gen Gaming Metaverse to Look Out For

Meet the developers of Decimated, MMORPG in a cyberpunk metaverse with web3-enabled in-game assets and user-generated content.

172. Building a 3D Maze Game with SDL2: A Journey Through Code and Creativity

The goal of my project was to create an engaging 3D maze game that combines classic maze-solving elements with modern graphics and interactive features.

173. Battle of Olympus Gameplay Mechanics and Story

This article will provide an in-depth description of the mechanics and animations for our game Battle of Olympus.

174. Is Epic Games Partnering with Kiraverse?

Kiraverse, the highly-anticipated Web 3 game, has recently rolled out its Beta, and the way it's been rolled out is raising some eyebrows in the gaming community. The Beta version of the game could soon be available on the Epic Games launcher and includes Epic online services already, leading many to speculate about a potential collaboration between Kiraverse's parent company, Param Labs, and Epic Games.

175. I'm Building a Tower Defense Game Where VCs Are the Enemy

I'm building StartupTD - a tower defense game where you defend your startup from haters, bugs, and VCs using MRR as currency. Free to play, launching soon.

176. Meet Education Ecosystem: An EdTech Company For Developers

Education Ecosystem is a platform that teaches professional developers and students how to build real products in artificial intelligence, blockchain, and more.

177. Don't Learn Alone, Take ChatGPT With You

You may have noticed that, in the last few years, the Rust language has become a true Internet darling.

178. 6 Things We're Learning at Hacker Noon

At Hacker Noon, one of the goals of our platform is to help people learn new things online. This is a major reason why we have a Learn tab on the homepage and a partnership with Udemy. But just what are some of the things the Hacker Noon team and community are learning today?

179. What are Crypto Games and How do they Work?

Gaming projects on the blockchain are actively developing and attracting new players, and the market for decentralized games is gaining great popularity.

180. Ethical Considerations in Web3 Game Development

When designing and developing web3 games, there are a few different ethical considerations to take into account. Read about these ethical considerations.

181. Checkers on React - Part 3 - Figure

182. The Inside Scoop on How Gaming Companies Get You to Buy Their Stuff

Standing out from the crowd and capturing the attention of gamers is both an art and a science.

183. Why Every Multiplayer Game Needs In-Game Voice Chat

Voice chat is natural; it not only allows players to focus on the gameplay but also adds another level of immersion into the game. Easily add this feature!

184. How AI Helps to Make the SIDUS Metaverse Better

For over 15 months, SIDUS has been involved in AI tech game development. During 2022 only, Artificial Intelligence (AI) and Machine Learning (ML) helped us reduce game development, and in the future, we are going to increase this number. Along with the decrease in expenses, AI and ML help us to boost the quality of every component of the SIDUS Metaverse.

185. Can BuildBox Challenge The Might Of The Unity Game Engine?

As someone who has used both Buildbox and Unity to make games, I read with extreme interest a post by Venturebeat about the announcement of AppOnboard's new CEO, Mike Seavers. This could be one of the biggest wins for the company ever since Jonathan Zweig and AppOnboard acquired Buildbox last year. Zweig himself is an experienced entrepreneur, having co-founded AdColony in 2008 (sold to Opera for $350m in 2014) and co-founded AppOnboard in 2016. AppOnboard has raised $35m from investors, according to Crunchbase, and the new appointment could lead to new funding rounds when the time is right. This is going to lead to a very interesting David vs Goliath battle between AppOnboard's Buildbox and Unity Technologies.

186. Checkers on React - Part 6 - Player

It’s time to add Players and the ability to change the current player on every next turn.

187. Why Multiplayer Skill Games Need a Domain-Driven Design

Explore how Domain-Driven Design (DDD) transforms skill game development, optimizing system architecture, game state management, and team collaboration.

188. The Noonification: Migrating from WebGL to WebGPU (12/20/2023)

12/20/2023: Top 5 stories on the HackerNoon homepage!

189. Ghost Recon: Breakpoint's NFT Push was a Terrible Move for the Industry

The Future of Gaming is complex. Here are my thoughts.

190. Singularity: Streamlining Game Development with a Universal Backend Framework

Discover how Andrey Makhorin and the team at Pixonic developed Singularity, a universal backend framework for game development.

191. The Future of Multiplayer Game Architecture is Hybrid

This multiplayer game architecture, if technically and economically feasible can reshape the future of gaming.

192. Why is Gaming Shifting to LiveOps, the Metaverse and Who Does Not Need It

How did games as service emerge, what are they used for, what are LiveOps in games, why does CS not change with years and stays popular, what else will be created in Fortnite and what is awesomeness inflation?

193. Let's Talk About Sumire: Indie Game Storytelling at its Finest

The premise of Sumire is beautifully simple: you have one day to change your life.

194. The Most Important Thing in GameFi is to Create Good Tokenomics

Juanjo Chust is CEO of Arker Labs, a company founded in 2018 which has been developing all kinds of applications.

195. Gold Fever, Wealth Management Tool in the Form of a Game?

Here is our story and how the bear market should know about Gold Fever.

196. Building a Simple Tic-Tac-Toe Game with JavaScript

In this article, we will be building a simple version of Tic Tac Toe using HTML, CSS, and JavaScript.

197. A Guide to Unity + Razorpay Payment Gateway Integration

My team & I was working on an AR&VR project — around mid-2017, the most difficult problem that we faced was integrating custom payment gateways to our app.

198. "Current P2E Gamers are drawn in on the earning aspect, which is unhealthy" - Ethan Ng

WonderHero is a Play-And-Earn RPG for iOS & Android, where players control a team of 4 heroes in tactical turn-based battles to win NFTs and Crypto Tokens.

199. AI is Fostering in a New Era of Video Game Development

With Fortnite, developer Epic Games didn’t just create an internationally acclaimed game; they built a new virtual space for socializing. With the PlayStation VR, Sony released the first mass-market console that allowed us to experience high-definition virtual reality in the comfort of our own living rooms.

200. The Noonification: RaspberryPi: Technology Overload - LAMP🕯 to UASP🐝 (4/30/2024)

4/30/2024: Top 5 stories on the HackerNoon homepage!

201. AI in Gaming: 5 Ways Machine Learning Will Change the Industry

With rampant developments in computer vision technology, there are many ways that machine learning is being used in the video game industry, especially in virtual reality. Developments in VR games are quickly changing the way we game and the way we socialize. It wouldn’t be much of a stretch to say that VR is the future of gaming.

202. Lessons Learned Making an MMORPG

In 2016 Casey McGeever, an ex-coworker and friend asked me to have lunch with him and his wife Jocelyne. He had a proposal to make — he was developing a game, and he wanted me to join the dev team (as the only non-developing dev on the team) to help promote the game through its creation.

203. Blockchain Gaming: A Paradigm Shift in Economic Modeling

Mobile as a gaming platform has dominated the gaming industry. Nearly 51% of the global games market came from mobile. It is expected that by 2021, mobile games revenue will grow to 100 billion dollars. Today mobile game developers pay a commission of 30% for any lead from the app store (paid app) or in-game transactions.

204. How a PM Can Transform Art Production: A Case Study in AAA Gaming

Project Manager of a AAA game reveals how he optimized art production by a factor of 3.3.

205. Bugs From the 90's: The Code of the Command & Conquer Game

The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help the game community to develop mods and maps, create custom units, and customize the gameplay logic. We all now have a unique opportunity to plunge into the history of development, which is very different from the modern one.

206. Java Backend Observability with OpenTelemetry Traces and Minimal Code

How we integrated the OpenTelemetry framework into our Java backend, getting tracing with minimal coding.

207. How is Blockchain Revolutionizing the Gaming Industry?

Through this informative article, you'll learn how blockchain is revolutionizing the whole gaming industry and why more businesses want to leverage it.

208. HR Director Lutsia Gorelova Reflects on What's Changed In IT Hiring Over The Past Few Decades

209. 6 Devices You Won't Believe You Can Play Games On

You sure can play games on computers, consoles, mobile phones and even TVs. But what else can you play on?

210. Common Coding Conventions in GDScript

Discover essential GDScript coding conventions that enhance code readability and maintainability. Learn about naming, indentation, line length, and more!

211. Cloud Gaming: Will we Soon See a "Netflix" for Video Games?

Cloud gaming is a very exciting prospect within the gaming industry. While we've seen the lukewarm reception of Google Stadia, the idea itself is relatively new. Just like Netflix was rejected at first, perhaps cloud gaming is the future of the game industry as a whole.

212. Building a Level Viewer for The Legend Of Zelda - Twilight Princess

I programmed a web BMD viewer for Twilight Princess because I am fascinated by analyzing levels and immersing myself in the details of how they were made.

213. Minecraft Chooses Classic Gaming Over NFT Hype

Minecraft released a statement on its website emphasizing its lack of interest in integrating any form of NFTs into its games.

214. This AI by Intel Makes Grand Theft Auto 5 Look Photorealistic

This AI can be applied live to the video game and transform every frame to look much more natural.

215. Unbound: Worlds Apart was Inspired by Hollow Knight, Ori, Portal, and Diablo 2

Since 2016, Sergiu & the team at Alien Pixel Studios have been working on the new game Unbound; Worlds Apart which recently launched on Steam & Nintendo Switch

216. Real-Time Rendering Tool with Reconstructions Based on UE4 Raytracing Tech

Direct use of UE4's pathtracing is a great yet not perfect solution, since UE4 uses BruteForce

217. The Unity Writing Contest: Round 1 Finalists Announced!

It’s time to celebrate the amazing content pieces shortlisted as finalists for the first round of the Unity Writing Contest by Tatum Games and HackerNoon!

218. Making Game Boy Games in 2021 with Quest Arrest Developer John Roo

In this AMA, we dive into John Roo's thoughts on game development, retro gaming, and the indie dev scene.

219. Understanding AI-Powered Simulated Worlds with Christopher Entwistle

In this slogging AMA, we chat with Christopher Entwistle about the Improbable, his career, the future of the metaverse and how to make money in it, and gaming.

220. On Bot Development in FPS Games

We understand how difficult it is to find 10 players to play with, especially for a new indie game. Can you imagine playing a first-person shooter without anything to shoot at? It simply didn't make sense. As a result, we decided to include bots in the game so that players could play even when their buddies were unavailable.

221. Assist Me In Designing a Board Game - Part 3

I think it might be a fun experiment to share my design progress online — and create a better game with live feedback from you

222. Godot 4.3 RC 2: The Safe Fixes

This section covers changes made since the previous RC 1 snapshot, which are mostly regression fixes, or “safe” fixes to longstanding issues.

223. The Godot Editor Is Now Available in the Meta Horizon Store

This is an early access version of the Godot Editor running natively on Meta Quest devices, enabling the creation and development of 2D and 3d xr apps

224. 223 Stories To Learn About Game Development

Learn everything you need to know about Game Development via these 223 free HackerNoon stories.

225. 5 Mind-Blowing Real-World Applications Made with Unity — Taking Gaming Technology to the Next Level!

Unity has been used to create some amazing real-world applications that have revolutionized the way we interact with technology.

226. The Making of The Walking Dead: Saints & Sinners - Skydance Interactive Podcast

In this special episode of the Hacker Noon podcast, I talk to Mark Domowicz and Todd Adamson from Skydance Interactive, the acclaimed developer of The Walking Dead: Saints & Sinners, one of the best virtual reality games on the market today.

227. Advantages of AI in Gaming: How We're Creating Smarter Competition

Why artificial intelligence is being introduced into competitive and cooperative games today, and how the development teams of such games use AI.

228. You Will Love These Entity Component System Benefits In The Unity Engine

To date, a truly vast majority of both well-established companies and amateur game developers and indie teams use the Unity engine to develop games, applications, simulations, visualizations, etc. One of the reasons for such popularity is the rather low entry threshold compared to peers. It allows beginners to create their first game prototypes after just a few days or even hours of training.

229. How to Improve Marketability of a Mobile Game Application with Concept Testing

Game publishers may have no idea that they have weak marketability until they soft launch their product, and at this point they have already invested huge resources into the development. Yet, there’s a way to make sure that the game can hit its business goals before writing a single line of code. I’m referring to game concept testing.

230. 5 Things You Should Know Before Developing CTV Games

Learn 5 main steps that CTV developers should take into account when they are creating a new game.

231. Configuring Your Phaser 3 Game With Webpack For Production

I am writing this article to help people that are just starting to learn Phaser 3 and need extra support when deploying their game to production. This tutorial will focus on configuring your app with Webpack, I will run through each line of code explaining what they are doing and why they are important. This tutorial won’t show you how to set up your Phaser 3 game, in that case I recommend you to start with this template and jump to configuring your prod.js in this article (Step 5).

232. Xsolla Debuts Xsolla Wallet To Provide Access To Embedded Finance Solutions And Instant Earnings

The Xsolla Wallet is a game-changing solution offering embedded finance options specifically designed for developers and creators.

233. Coding for Gamers: The Long Dark

Before I became a programmer I loved to play games. I played games for many years before I even knew the most basic concepts about coding. However these days I see that people are trying to introduce their kids to programming and looking for ways to make programming concepts more approachable. I think that using existing games people love is a great way to do just that. That is why I wanted to start this new coding for gamers blog series. In this tutorial I will show you how to do that by walking you through the process of extracting a feature from a video game called The Long Dark and recreating it on your own.

234. Parallel TCG Releases On Epic Games Store

. Players collect cards, build 40-card decks combining cards from one of the five factions and the Universal pool, and engage in strategic battles against their

235. On Game Development with Salvatore Calì from Rise of Cultures (InnoGames)

In this slogging AMA, we chat with Salvador Calì about the Rise of Cultures, Innogames, game development, the metaverse, and leadership in gaming.

236. The Real Reason Most Indie Games Flop (It Has Nothing To Do With Gameplay)

An explosion of high-quality games has saturated traditional channels. As discovery breaks down, distribution is becoming the industry's biggest bottleneck.

237. The Tech Behind War Robots’ First Sword-Wielding Mech

Go behind the scenes of War Robots’ first melee fighter, SWORD Unit 190, and discover how we designed swords, physics, and animations for epic battles.

238. The Gaming Industry is Going Through a Revolution in 2021

Blockchain technology is resulting in a revolution in the gaming industry.

239. What I've Learned By Making And Promoting A Game To Help Stray Cats

At the beginning of summer 2019, I've got an idea to make a cat-themed game to help stray cats by donating all the revenue to cat charities.

240. Fixing Code Errors in Amnesia: The Dark Descent

Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For Pigs". Why not use the static analysis tool to see what dreadful mistakes are hidden in the inside of these cult horror games?

241. Why You Shouldn't Quit Your Job to Make Money Playing Games

The what, why and when of playing to earn games.

242. Blockchain Game Development: What Is It, And How Do You Get Started?

In this article we’ll take a look at blockchain game development. We’ll also list popular games and some of the best blockchain game developers.

243. How the Pandemic is Transforming the Gaming Industry

The Coronavirus has shed light on innumerable industrial and sociopolitical problems: our fractured healthcare system, racial disparity in access to emergency services, the crushing failures of capitalism more generally.

244. Godot's Usage on GitHub: A Deeper Look at the Stats

Godot gets almost the same number of new pull requests per month as new issues, roughly 600 of each per month (that’s 20 PRs and 20 issues per day).

245. Connected TVs are the Future of Hyper-Casual Games

CTV is great for many reasons, and here is one more: it's perfect for hyper-casual gamers

246. The Noonification: How to Create a CI/CD Pipeline Using GitHub and AWS EC2 (5/1/2024)

5/1/2024: Top 5 stories on the HackerNoon homepage!

247. Ufbx Importer in Godot 4.3: Everything That Came With It

The ufbx importer is a major step in improving the accuracy and ease of use of Godot’s 3D importer. It is but one of many improvements.

248. Here's Why the Godot Foundation Has No Plans for Console Ports

Nonetheless, here we attempt to describe the current blockers to the best of our ability, and detail what that means for you as developers looking to port

249. A Game Developer's Guide to Making Your Automated Tests Awesome in 5 Simple Steps

How to use automated tests in mobile games. Tips for effective work.

250. Is a Career in Game Development Right for You?

Where to start if you want to work as a programmer in gamedev.

251. TGS 2022 Suffers a Nearly 50% Decrease in Guests, But 'Nothing Stops Gaming'

In a flash report to press attendees, the TGS 2022 press contact has announced that the event was able to bring in 138,192 Visitors over a 4-day period.

252. Blending Worlds: How to Integrate External IPs Without Losing Your Game’s DNA

How to successfully integrate external IPs into your game without losing its core identity - insights from real-world collaborations.

253. Assist Me In Designing a Board Game - Part 4

I think it might be a fun experiment to share my design progress online — and create a better game with live feedback from you

254. Ready Player China: An Introduction to China’s Booming Video Game Market

Despite its history of strict regulation against the industry, China’s gaming market is flourishing. Chinese MMOs and RPGs are topping lists around the globe while high-quality cross-platform releases, along with creative marketing through films, eSport competitions, and livestreaming, have set the tone for China’s growing gaming market for years to come at home.

255. No Tool Could Handle Our Load‑Testing Framework for Games—So We Built Swarm

How we designed Swarm, our in-house load-testing framework, to handle the challenges of end-to-end testing, custom protocols, and large-scale bot simulations.

256. Games That Embrace the Spirit of Satoshi

It is clear to see which games are in keeping with the ethos of Bitcoin. Such games provide their users with more control over in-game currencies and items

257. A Podcast with NIS America: How has COVID Changed the Gaming Industry?

In this episode of the Hacker Noon Podcast, I talked to Erin Kim from NIS America. For those of you that don't know, NIS America is the America-based counterpart of the Japanese game development company NIS (Nippon Ichi Software).

258. How Better Daily Routines Can Improve Art Production by 70%

Case study: daily routine fixes that unblocked art implementation—raising merges to 8.5 branches/version and cutting bugs to 0.75/branch.

259. Stereoscopic Imaging Technologies for PC Game Developers

The principles of stereoscopic imaging, its evolution, and impact on PC game development. Learn from the expertise of Konstantin Morshnev

260. C++ Isn’t Going Anywhere in Game Development

C++ remains the backbone of modern game engines—and it’s not going away anytime soon.

261. How to Create Promotional Assets: An Insider's Guide into the World of Graphic Design

I offer you to go through the evolutionary stages of promo materials.

262. Godot 4.4: Metal Rendering Backend, 3D Physics Interpolation, and More

Metal is a low-level graphics API similar to Vulkan or D3D12. Godot currently supports using Vulkan or D3D12

263. Bugs from the 90's: The Code of Command and Conquer [Volume 2]

The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of found defects review.

264. 5 Open-Source Projects To Donate via Kivach, Episode VII: Games To Play for Free!

We can enjoy a lot of free and ad-free games on mobile and desktop, all of them designed with passion. Let's discover them!

265. Why Political Science Can Take Game Development to the Next Level

266. How to Build a Pokémon Game and Learn Vyper in the Process

Last month, I started exploring DeFi.

267. Designing a Flexible Ability System in Games Using the Chain of Responsibility Pattern

Game abilities are built from reusable checks (mana, cooldown, etc.) linked in a chain. Execution is handled separately. This makes abilities modular, testab...

268. Cinematic Playground: Exploring the Fusion of Movies and Games

Game development and movie making go a long way. Both are two apples fallen from the same creative tree in the boundless orchard of entertainment.

269. Why Designers Should Venture Outside Their Industry for Inspiration

In my opinion, it's important to understand the main principle: approach your work with an open mind, be curious, and find new sources of inspiration.

270. Altura Launches $1M Web 3 Gaming Grant Fund to Empower Developers

Altura’s $1M grant fund revolutionizes Web3 gaming, offering developers $50K/month to create groundbreaking projects.

271. Reinventing the Legendary Fish Shooting Game Using Blockchains

With the emergence of new technologies like AI/ML, AI, and Blockchains, the gaming industry today is ready to bring new advancements in the gaming field and create a whole new experience for gamers worldwide. While other techs are slowly picking up the pace, blockchain-based gaming platforms have already started to revolutionize the sector. With their transparent and decentralized ecosystem, they have become sought-after games for players worldwide who are looking for more than just an enhanced gaming experience. Fishcoin is one such blockchain game that is intending to revolutionize the ever-famous fish shooting game by taking it on a blockchain ledger.

272. Blockchain Can Create a User-Focused Gaming Industry - Unhashed #5

The gaming industry is growing rapidly and raking in trillions of dollars in revenue. Yet, the gamers get nothing of real value. Blockchain can change that.

273. Education of a Programmer: Why It Should Not Be Same as Other Professions

"I hear and I forget. I see and I remember. I do and I understand" ~Confucius.

274. My Experience as A Team Lead For Unity3D Gamedev Team

Recently I became the team lead in the company I am working for and here I want to share a few lessons that I already managed to learn.

275. How to Optimize Work With Collisions in Unity

Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work

276. AdTech: The Game Changer in Enhancing KPIs and Monetization for the Mobile Gaming Industry

AdTech is revolutionizing the gaming industry by enhancing KPIs, optimizing acquisition funnels, and maximizing game monetization strategies.

277. Blockchain Games Hold More Potential Than Previously Understood

Blockchain technology is step by step penetrating many areas of our lives, not just becoming an innovation, but shaping the approach and requirements for market products.

278. The HackerNoon Newsletter: Why “Small Changes” Don’t Exist in Production Game Systems (2/28/2026)

2/28/2026: Top 5 stories on the HackerNoon homepage!

279. Diversity in Gaming: Art & Design that Reflects Reality

The popularity of online, PC and gaming apps skyrocketed during the Covid pandemic.

280. Wait, That's How Much Game Dev Costs?!

Mike Vittiglio dropped some serious knowledge bombs about game dev on this episode of The HackerNoon Podcast. Amy asks Mike about the cost of game development.

281. GameGPT Launches Genesis AI NFT Collection, Combining AI And Blockchain For The Future Of Gaming

With this launch, GameGPT aims to redefine how video games are created: providing gamers, creators, and blockchain enthusiasts with next-generation tools for im

282. Blockchain Tech In the Gaming Industry: Major Players To Spark Mass Adoption?

While the blockchain and crypto industry participants never stop developing and exploring new possible applications of the tech, major global industries are now turning for answers in this unique technology when it comes to innovations in their field.

283. The first generation of Crypto Games and Crypto Gaming Guilds

A review of the current Crypto gaming landscape, particularly on the economic design, stakeholders, and core gaming principles.

284. Disney Dreamlight Valley Launches Early Access in September, New Gameplay Trailer Released

Gameloft and Nintendo revealed some new footage of the upcoming life-sim adventure game, Disney Dreamlight Valley, which hits Nintendo Switch in September.

285. What If We Could Build an MMO on the Blockchain?

Imagine your Ragnarok loot wasn’t just digital junk, but something you could sell for real money.

286. Making Games More Accessible With Accessibility Specialist Ian Hamilton

In this AMA, Ian talks about his role in the gaming industry, what games he has worked on and how he sees the future of accessibility in gaming.

287. How Many Times Do We Need to Remake Resident Evil 4?

The remake is being developed for PlayStation 5, Xbox Series X/S, and Windows PC via Steam.

288. Guardians of the Game: How Online Gaming Developers Continue to Combat Trolls and Hackers

Explore the fascinating world of reputation scores, uncover the parallels between trolls and hackers as antagonists in a video game narrative

289. Are Web3 Gaming Chains the New Digital Consoles?

Blockchain gaming: the new digital console. With asset ownership and thriving economies, these platforms could revitalize the industry.

290. XP.GG Gaming Platform Launches with Universal Battle Pass

Get Good and Get Rewarded in Fortnite, CS2 and Overwatch

291. The Emergence of CTV Gaming

Worldwide pandemic changed a lot about our everyday lives. But how it affected our gaming preferences?

292. Demographics of the Gaming Industry: Reading Between the Lines

An overview of recent developments in the gaming industry and what they mean for publishers and developers.

293. Understanding 3D Modeling as a Game Designer

3D Modelling in the games industry has its own requirements, unique from most forms of 3D modelling in the rest of the world, because of the interactivity.

294. Assist Me in Designing a Board Game - Part 1

I think it might be a fun experiment to share my design progress online — and create a better game with live feedback from you

295. The Evolution of Blockchain Games

Did You know that with a simple plugin You can transform any game in a blockchain game?

296. The NFT Artist Who Wants People To Make Decisions For “The Presidents”

This artist created the largest NFT collection of leaders (20,000 avatars) for a project that grants users access to its governance system over its presidents.

297. A Look at Games Made With Godot XR (December 2024)

Godot has a very active XR-focused community on the XR channel of the official Godot Discord server. Today, we want to put a spotlight on a number of them

298. Good Things Happen When Devs Start Building on Metaverses: The WoF Story

299. Beyond Your Window: A Look Into Visual Novel Development

Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and difficult daily choices. As Team SolEtude’s first full-length release, we decided to write down this post-mortem to let other designers/writers/fans of the Visual Novel genre know how we developed it from the prototype to the released version.

300. 3 Reasons Why Wordle is So Addicting

Let's discuss three reasons behind the immense popularity of the Wordle game.

301. Gamifying Bitcoin Using Blockchain-APIs - Part 1

If Bitcoin is truly gamified, everybody will want to play with it. Key to this future are blockchain APIs.

302. 'I Made a Small RPG in Two Weeks' An Interview w/Game Developer Joana Almeida

Joana is a programmer, hobbyist game developer, and technical writer. She grew up in a household where tech was always present.

303. Assist Me In Designing a Board Game — Part 2

I think it might be a fun experiment to share my design progress online — and create a better game with live feedback from you

304. The Brainrot-ification of Mobile Game Economy Design

A look at how modern mobile games streamline currencies, progression, and rewards to lower cognitive load and increase player engagement.

305. Indignant CEOs and Struggling Developers: Have Game Developers Lost the Plot with NFTs?

I love Worms. Therefore, I love Team17. But a CEO launching surprise NFTs while artists and devs are starving is not cool. Have game-makers lost the plot?

306. The Metaverse is Coming and There Will be Millions of Them

The metaverse will change the Internet as we know it today. It will let us socialize, play, and work online in new, more immersive ways than ever before.

307. On Map Design in Blockchain Games: A Festival Map for Nearly Friendly Tribes

Nearly Friendly Tribes, our upcoming game, is set to introduce a new map, the Festival Map. This map is the second in our series, following the first map, the

308. Who Doesn't Love the Classic Snake Game?

Create a classic Snake game using Python and Pygame. Learn game development basics, including loops, conditionals, and rendering graphics.

309. From 3D Rendering to Motion Capture: What's Next for Game Development?

The past few decades have been game-changing for our daily lives as a whole range of industries transformed into what we see today. The world does not function the way it used to just a few decades ago and that is thanks to technological advancements, occurring throughout this timeframe.

310. 5 Steps You Should Take To Launch A Cool Game

The key steps of the game development process, how each of them functions, and what roles and operations they consist of.

311. Three Lessons For Building a Killer Ad Game

Use elite marketing tactics in combination with gaming to sell your product, generate leads, and land new customers. Marketing made simple with gaming.

India's gaming sector has achieved 38% astronomical growth and is expected to exceed $ 5 billion by 2025. India, home to 420 million onlinegamers, is also second only to China.

313. Designing Progression That Feels Like Play, Not Grind

Learn how to design progression systems that balance intrinsic and extrinsic rewards, short- and long-term goals, fair monetisation, and meaningful endgame.

314. 141 Stories To Learn About Games

Learn everything you need to know about Games via these 141 free HackerNoon stories.

315. Write a Story on Unity Game Development, Win from $3,000

This writing prompt is for the #Unity Writing Contest by Tatum Games and HackerNoon. Here’s your chance to win from $3,000 prize pool!

316. How to Use Enum in C#

It’s hard to find a developer who has never heard about enum. But do you use it correctly? Let’s find out.

317. Forgotten Playland: A Multiplayer Party Game Like No Other Is Live On Epic Games Store

Available on PC now, Forgotten Playland offers a fresh, fast-paced gaming experience where players embody the mischievous PlushKyns, adorable yet unruly stuffed

318. 6 Surprising Insights You Can Gain From Unity Analytics

These unexpected revelations pave the way for informed decision-making, optimized gameplay, and successful marketing strategies.

319. The Importance of Music in Video Games

Think back to the year of 1986. You are an excited child sprinting through the arcade so you can be the first to get to the amazing new game, ”Outrun”. What was it that was so special about this game? The cars? The quirky characters? The endless crashing into things? Probably. But I recently played it for the first time, and the one thing that stood out to me was the music.

320. The HackerNoon Newsletter: Microservices: Is It Worth the Trouble? (8/15/2025)

8/15/2025: Top 5 stories on the HackerNoon homepage!

321. Recognized and Accepted: The Inevitable Rise of the Gaming World

Gaming fosters the mindset that allows creativity to grow. Now that gaming has been slowly recognized, will it continue to rise against all odds?

322. What Can You Do to Make Reddit Aware of Your Game? A Real Experience

In this article, you will find how to promote your game on Reddit, how to get karma, and what subreddits you can use for this. All you need is this article.

323. VR Math: The Difficulties of Moving Objects in Virtual Reality

Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner.

324. 51 Stories To Learn About Gamedev

Learn everything you need to know about Gamedev via these 51 free HackerNoon stories.

325. How I Built A 2D Platformer Using Unity3D game engine

Forest Assassin is a 2D adventure platformer game with easy controls and fun gameplay, which helps every one to get started, this is a classic platformer game with wonderfully designed characters and world.

326. The HackerNoon Newsletter: The First Provable AI-Proof Game: Introducing Butterfly Wings 4 (2/10/2025)

2/10/2025: Top 5 stories on the HackerNoon homepage!

327. Creating a Notification-Based Game via Unity and Courier

I built a notification-based game with Unity Engine, Courier, Twilio, and Mailjet. This post discusses how I used Courier to build Rain Spikes.

328. Days Gone 2 Denied by Sony: This Game Needs to Happen

Are you hoping for an announcement for Days Gone 2? Well, you're not alone as there's an ongoing Days Gone 2 petition you can sign to support the game.

329. The Skeleton Modifier 3D: Its Design, Plus More

In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer

330. Building a High-Performance Platform on AWS to Support Real-Time Gaming Services Using Presto and Al

An innovative platform with Presto and Alluxio as a data orchestration layer to support online services with instantaneous response within the gaming industry.

331. Gaming Industry Having a Boom During Pandemic: Will It Last?

No matter where you look, the coronavirus has done grievous damage. It has disrupted the lives of millions of people in every way imaginable. It has also upended the global economy in a manner not seen since the Great Depression. At the time of this writing, millions are out of work, and companies are cutting costs in an effort to survive the crisis.

332. Where Does Game Development Stand With the Unity News?

Unity's pricing changes rock game development! How will this affect smaller devs and the future of game creation?

333. Reviewing My App Development Experience for Mafia: The Game

In this article, I would like to share the development experience of my latest project, Mafia: The Game, a multiplayer game for iOS, macOS, tvOS, and the web.

334. Video Games Can Help Kids Choose Future Careers

Netflix documentary series on video games: High Score. Video games were the exact reasons I chose to study computers in college and work in IT.

335. The 'Cult' Of Kojima

Can one man have so much love and hatred at the same time? If Your Hideo Kojima, it's par for the course.

336. GIANTX Partners With XP.GG

GIANTX, XL Studio will help elevate the quality of gameplay on XP.GG

337. Sonic Colors Ultimate Switch Version is an Unsurprising Embarrassment

Sonic Colors is yet another example of why this trend in gaming needs to die.

338. How Sandbox Technology Could Revolutionize The Gaming Market

The last decade in the global gaming industry is undoubtedly marked by the rise of mobile gaming, which has completely changed this industry.

339. Storytelling in Virtual Reality – The State of VR Podcast w/One Hamsa

Virtual reality is one of the most exciting and rapidly growing technology industries in the world. While many companies have been developing VR headsets, apps, and games for a number of years, VR has not yet broken into the mainstream. However, with the release of the PSVR in 2016 and the Oculus Quest in 2019, VR is growing rapidly in the gaming sector.

340. No-code, No life

No code is the emperor's new clothes.

341. The HackerNoon Newsletter: Microservices: Is It Worth the Trouble? (8/16/2025)

8/16/2025: Top 5 stories on the HackerNoon homepage!

342. An Intro to Ethermore: A Blockchain RPG Built by the Community

Ethermore is a blockchain RPG and emerging fantasy world built on the Ethereum blockchain.

343. Gaming as a Socially Acceptable Career

The gaming industry keeps evolving. Now, you can also make a career in gaming and earn a lot of money in this industry. Yes, it is possible.

344. Mega Man Battle Network Legacy Collection Coming in 2023

Capcom has officially announced the Mega Man Battle Network Legacy Collection featuring all 10 games from the Mega Man Battle Network series.

345. 5 Essential Unity Analytics Features for Successful Game Development

Understanding player behavior, optimizing game performance, and enhancing the overall experience are all vital for creating successful games.

346. What I Learned During the Steamworks Virtual Conference

Today I learned more on how to build a community through communication and so can you. This is a condensed view of my experience at the Steamworks Virtual Con.

347. Exploring the Wizarding world: My Magical Experience Playing Hogwars Legacy

The attention to detail in Hogwarts Legacy is truly impressive. This is a must-play for every harry potter fan or video game geek.

348. What is Cloud Gaming and How is Google Leading the Industry?

Most games today are downloaded and played on smartphones, gaming consoles, and PCs. Network connections support player accounts and in-game purchases, but the games themselves run on players' devices. Game companies build services around top game titles, enabling them to deliver continuous updates that add new gameplay and respond to the public feedback on social streaming services.

349. Everreach Labs Unveils Official Trailer For New Co-op PvE Shooter REVENGE

This groundbreaking co-op PvE extraction shooter - powered by Unreal Engine 5 - has already drawn significant interest across the gaming community, with over 60

350. Tap Fantasy: The Lost World of Odom [Part 1]

The story begins with a young adventurer and the planet Odom far, far away.

351. Players Are Not Quitting Games - They’re Quitting Bad Experiences

Players are not quitting games — they are quitting bad design, wasted time, and frustrating experiences.

352. Warped Games Embraces Premature Teaser Release To Highlight "Warped Universe"

The post racked up 80,000 impressions over the subsequent days before the Warped Team decided they might as well keep the post live.

353. Persistent Payday 3 Server Problems Frustrate Gamers for Fourth Day in a Row

Payday 3 has experienced service interuptions for a huge contingent of gamers for 4 consecutive days, find out the details now.

Decentralised ai could find a way to sell lost bitcoins by selling cool stories, like me, about lost bitcoins. I am also making a BTC game to run on the LN.

355. Deceptive Perception of User Experience

The article explains the limitations of traditional playtesting surveys and how neuropsychology can help capture accurate user experience data using EEG devices

356. 'Seed' by Klang Games: Part 1 of The Game AI Series

I spoke to their excellent game AI engineer Alessia Nigretti to get some insights into the team’s development process and the technology unpinning the game.

357. The Making of Arizona Sunshine - Vertigo Games Podcast

In this podcast, I talk to Arjen van Heck from Vertigo Games, one of the biggest VR game developers in the industry, and the renowned creators of the zombie apocalypse game Arizona Sunshine.

358. Meta Tutorial In Games: How It Works and Why It’s Useful

Any respectable game with multiple layers of content need tutorials. This article describes how meta tutorials work.

359. The HackerNoon Newsletter: The Secret Hidden Power of Questions (3/2/2025)

3/2/2025: Top 5 stories on the HackerNoon homepage!

360. The Indie Game Renaissance: Interview with SOTY 2024 Nominee, Parampará Game Studio

Vote for Parampará Game Studio in HackerNoon's Startups of The Year! We create unique, fair, and immersive indie games. Discover our journey and achievements!

361. BinaryX Hackathon: $25,000 in Cash Prizes For Game Devs Who Want to Shape the Future of GameFi

BinaryX, a leading GameFi and IGO platform, announced today their first-ever hackathon event.

362. Gomble Games Launches GOMBLE BUILDERS: A Web3 Game Creation Platform For Communities And The Masses

From asset licensing and gameplay concepts to AI-powered characters and IP integrations, every contributor plays a part in creation

363. 6 Reasons to Utilize Sandbox Technology in Game Development

Running a successful online application is an exciting journey, But it is also full of challenges. It starts from product-market fit (PMF)

364. The Noonification: Last Mile of Blockchains: RPC and Node-as-a-Service (7/26/2024)

7/26/2024: Top 5 stories on the HackerNoon homepage!

365. Fall Guys' Free Fall: Is Mediatonic Resuscitating a 'Dead' Game?

Back in 2020, the highly competitive battle royales space was swamped with path-breaking games like Fortnite and Call of Duty: Warzone. These games cornered the majority of the market size and were really intense. Amidst all this, Fall Guys made its debut in the market as a game with a comic show setting.

366. Aleksandr Pindyk on Creating, Playing and Writing About Games

This story is a part of Hacker Noon's Meet the Writer series of interviews. Aleksandr Pindyk is an AI game developer and HackerNoon contributor.

367. Meet Sergei Golitsyn: #Noonies2021 Nominee, Game Developer, & Lifelong Learner

Sergei Golitsyn is the Senior Software Engineer @ ZillionWhales. He has been nominated for several 2021 Noonies award.

368. COVID and CTV: How the Pandemic Fueled a Boom in VOD

What made CTV so great in time of the worldwide pandemic?

369. The HackerNoon Newsletter: How WebSockets Power Real-Time Apps (3/10/2025)

3/10/2025: Top 5 stories on the HackerNoon homepage!

370. The HackerNoon Newsletter: Why You Shouldn’t Judge by PnL Alone (9/23/2025)

9/23/2025: Top 5 stories on the HackerNoon homepage!

371. Oh You're Going to Your First Game Jam? Read Me First

I have participated in quite a few game jams over the years and now I want to share my experiences with you. I participated in both online as offline jams like Ludum Dare and Global Game Jam. Game jams are fun and can be a great learning experience but they can also be stressful and tiring.

372. Empowering Game Developers with Cloud-Based Hosting

Cloud-based hosting is breaking barriers for game developers. Learn how to build, deploy, and scale your games with the power of the cloud.

373. New Hybrid Models for Multiplayer Games and More with Noonies Nom, DoubleX

A general interview of DoubleX, one of those being nominated for HackerNoon Contributor of the Year - architecture, which is one of the Noonies award.

374. What Happened to Bully 2?

Despite the success of the game, Rockstar has yet to do anything with the Bully IP in years. Why is that? What happened to Bully 2?

375. GTA 6 Delay: The Cost of Building Games Everyone Worships

Why GTA 6's delay reflects bigger issues in AAA game dev, fan expectations, and the future of massive open-world titles.

376. Far Cry 6’s Gameplay Doesn’t Need to Change, but Ubisoft Does

Far Cry doesn't need to change its core gameplay, but Ubisoft does need to change how it makes and releases other franchises.

377. On Games as a Service Streaming Platforms & nerdytec w/ CEO Chris Mut

In this Slogging thread, we talk about nerdytec, Netflix, and the future of the gaming industry, considering the growing impact of GaaS platforms.

378. Blockchain’s Most Underrated Real-world Use Case is Fixing Video Game Item Markets

Excited about blockchain fixing video game markets? Hugo explores an underrated use case, enhancing CS2 & WoW with transparent, trackable items

379. The HackerNoon Newsletter: A Table as an API? Illusions and Reality (3/5/2025)

3/5/2025: Top 5 stories on the HackerNoon homepage!

380. How to Start Your Video Game Quest Writing Career on Ethermore

Ethermore is your chance to break into the world of video game quest writing by giving you a platform to show off your writing skills. Here's how it works.

381. The HackerNoon Newsletter: The Tech Behind War Robots’ First Sword-Wielding Mech (7/24/2025)

7/24/2025: Top 5 stories on the HackerNoon homepage!

382. Interactive Video: Past, Present, and Future

Do you remember Dragon’s Lair? If you grew up in the eighties and spent any time around arcade games, there’s a good chance you will. Its most recent high profile name-check was in Stranger Things: a nod to its enduring pop-culture legacy. And there’s talk of a film in the works.

383. Wanna Get Great At Making Indie Games? Make Lots Of Them

It's simple, really: ff you want to become a good game developer, you need to make lots of games. Let’s first start with why you need to be productive: the more games you make the better and faster you become at making games. Every new game you make is a new addition to your portfolio. Publish your games on different portals to see what the players think about your game, see what works, and what kind of ideas don’t.

384. The Noonification: Why Humans Are Drawn to Games (4/22/2024)

4/22/2024: Top 5 stories on the HackerNoon homepage!

385. The Three Elements of an Effective Game Development Team

The process of composing a development team can look a lot like starting a fighting game where you choose characters to fight your battles. Here are many tips

386. The Noonification: A More Complex Ability System, but a Smoother Gamedev Workflow – How? (2/8/2024)

2/8/2024: Top 5 stories on the HackerNoon homepage!

387. The HackerNoon Newsletter: Optimizing the Ever-Growing Balance in an 11-Year-Old Game (9/4/2025)

9/4/2025: Top 5 stories on the HackerNoon homepage!

388. Coding for Gamers Series: Hellblade Senua's Sacrifice [Part 2]

In my last Coding for Gamers post we talked about replicating the hunger meter in The Long Dark. Today’s post is about replicating a feature from Hellblade: Senua’s Sacrifice. Hellblade is one of the most harrowing journeys into a mentally ill person’s mind that I have ever seen in a video game. If you haven’t played it, I highly recommend checking it out. You don’t even have to worry about getting addicted because the game has a concrete beginning, middle, and end. One of the unique aspects of Hellblade is a mini puzzle game that involves finding a shape in nature that matches a shape carved into the various runes in the world.

389. Why Hits Feel Different Now: Mobile Chases TikTok, Console Chases Community

Reflections on attention, platforms, and audience expectations.

390. CGC|LIVE: Cutting-edge Games Conference Coming September 22 - 26

Cutting-edge Games Conference invites all game industry professionals and enthusiasts to plunge into a completely different world for five days, to explore new capabilities of technology and creativity during the game developers’ conference sessions and on the online exhibition area!

391. Freighter Dev Log 2: Securing the API

A blog post about how I secured my API gateway on AWS using a custom Lambda Authorizer.

392. Streamlining Data Debugging for Game Engine Development with Algolia and Rust

Learn how Algolia and Rust can streamline data debugging for game engine development. Insights from Starschema's Senior Developer Gyula László!

393. Taking your Interactive Pixelated Game to the Next Level

Add camera movement, music, a health status bar, and more to your first pixelated game!

394. The HackerNoon Newsletter: No Tool Could Handle Our Load‑Testing Framework for Games—So We Built Swarm (5/20/2025)

5/20/2025: Top 5 stories on the HackerNoon homepage!

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